What can game developers learn from a live-action Star Trek simulator?
“The pirates are hiding in a nearby nebula,” a fleet officer tells us. “We can either explore them one at a time, but run the risk of abandoning the convoy,…
“The pirates are hiding in a nearby nebula,” a fleet officer tells us. “We can either explore them one at a time, but run the risk of abandoning the convoy,…
The Teenage Mutant Ninja Turtles franchise has been captivating audiences for four decades. Each generation has grown up with different iterations of the characters across mixed media, including comics, animated…
Way back in the early 2010s, Lewis Brindley and Simon Lane suddenly became very famous very quickly. It was the early days of YouTube, and with their entertaining videos around…
During the drawn-out process of Microsoft acquiring Activision Blizzard, one regularly voiced concern was that this purchase would spark an arms race. Rivals like Sony would feel that they had…
Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other’s work. This entry was contributed by Christopher…
18.5 million video games were sold across Europe during October, which is a rise of 12.4% compared with the same five week period last year. This is primarily due to…
It doesn’t feel that long since we last spoke to the team at Two Point Studios. In fact, it was two years ago, on the eve of the release of…
At Gamescom Asia last month, Xbox gave a talk about how it empowers creators across the continent, supporting indies so they can make it to the global stage. These efforts…
Bitmap Books is a video game book publisher with a design-first mindset. This means that Bitmap’s founder, creative director, and sole employee Sam Dyer, is all about creating tangible art,…
The best way to improve your chances of success in India is to operate in India. That was the key message from a panel at India Game Developers Conference in…